3D in Games
3D Monster Maze was the
first ever game released on a commercial games machine that was in 3D. It was
developed by Malcolm Evans in 1981 for the Sinclair ZX81 platform. The game
awarded points for each step the player took without getting caught by the Tyrannosaurus
Rex that hunted them in the 16 by 16 cell, randomly generated maze.
3D Printing
Transition
to 3D
The fifth
generation is most noted for the rise of fully 3D games. While there were games
prior that had used three dimensional environments, such as Virtua Racing and
Star Fox,
Virtua Racing
Star Fox
It was in this era that many game designers began to move
traditionally 2D and pseudo-3D genres into full 3D. Super Mario 64 on the N64,
Crash Bandicoot, and Spyro the Dragon on the PlayStation and Nights into
Dreams... on the Saturn, are prime examples of this trend. Their 3D
environments were widely marketed and they steered the industry's focus away from
side-scrolling and rail-style titles, as well as opening doors to more complex
games and genres. Games like GoldenEye 007, The Legend of Zelda: Ocarina of
Time or Virtua Fighter were nothing like shoot-em-ups, RPGs or fighting games
before them. 3D became the main focus in this era as well as a slow decline of
cartridges in favor of CDs, which allowed much greater storage capacity than
what was previously possible.
http://en.wikipedia.org/wiki/History_of_video_games#Transition_to_3D_and_CDs
GoldenEye 007
In 1997 GoldenEye 007 was released exclusively for the N64 console and was proved extremely successful, combining 3D graphics and a greater realism than had been seen before.
Hyperrealistic 3D graphics are now the norm (and expected) for most major releases today.
The Last of Us
However, there are examples of how 3D graphics have been used to enhance a more retro-appearance and gameplay.
Limbo
GoldenEye 007
In 1997 GoldenEye 007 was released exclusively for the N64 console and was proved extremely successful, combining 3D graphics and a greater realism than had been seen before.
Hyperrealistic 3D graphics are now the norm (and expected) for most major releases today.
The Last of Us
However, there are examples of how 3D graphics have been used to enhance a more retro-appearance and gameplay.
Limbo
3D in Film and TV
Films
Pre-digital Animators - Willis O'Brien
Pre-digital Animators - Ray Harryhausen
Futureworld
The first 3D animation in a film was included in the 1976 movie called Futureworld, where A 3D animation of a rotating palm and face made of polygons is shown. This was actually the world's first 3D animation rendered in 1972 by Ed Catmull and Fred Parke.
Jurrasic Park
The first major revolutionary use of composited 3D imagery in a movie was in Jurassic Park released in 1993, almost all of the dinosaurs were created in using 3D CGI in and shown in the live-action scenes of the movie.
Avatar 2009
Rise of the Planet of the Apes 2011
Animation
Pixar's Tin Toy 1988
TV
Reboot
3D featured rarely on television until 1994 when a Canadian production company called Mainframe Entertainment based in Vancouver released a CGI TV series called ReBoot. The series was credited to be the first ever full-length, completely computer-animated TV series. ReBoot was a Canadian CGI-animated action-adventure cartoon series that originally aired from 1994 to 2001.
Now it is commonplace:
Breaking Bad
Underground Game - Training Tool for surgeons
Pre-digital Animators - Willis O'Brien
Futureworld
The first 3D animation in a film was included in the 1976 movie called Futureworld, where A 3D animation of a rotating palm and face made of polygons is shown. This was actually the world's first 3D animation rendered in 1972 by Ed Catmull and Fred Parke.
Jurrasic Park
The first major revolutionary use of composited 3D imagery in a movie was in Jurassic Park released in 1993, almost all of the dinosaurs were created in using 3D CGI in and shown in the live-action scenes of the movie.
Avatar 2009
Rise of the Planet of the Apes 2011
Animation
Pixar's Tin Toy 1988
TV
Reboot
3D featured rarely on television until 1994 when a Canadian production company called Mainframe Entertainment based in Vancouver released a CGI TV series called ReBoot. The series was credited to be the first ever full-length, completely computer-animated TV series. ReBoot was a Canadian CGI-animated action-adventure cartoon series that originally aired from 1994 to 2001.
Now it is commonplace:
Breaking Bad
3D in Education
3D in Medicine
Underground Game - Training Tool for surgeons
3D in Engineering
3D in Architecture
3D in Product Design
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